![]() All progress since the last time you stayed at an inn is lost. Execution stops and you return to the title screen where you can select the same or a different character to play. Note, however, that some bosses are unaffected by this setting, which means you can use it to make certain battles easier or harder. This changes the pace at which the game runs, and the rate at which characters and monsters update. Note that on console versions, this option is a part of the main menu. Speed change Use this to change the speed of the game. This setting is not saved and needs to be restored with every play. Japanese is displayed as a mix of kanji and kana characters. With the mixture, all menus are in English, but the dialog is in Japanese. It contains the following commands: Change Display On computer games, you can change whether the game is displayed in English, Japanese, or a mixture of the two. Other Functions This is a sub-menu where you can alter aspects of how the game plays. If you do, your physical strength drops and you will do far less damage to monsters until you rest. Sleepy: If you stay up for too long without getting any rest at an Inn, you will eventually become tired. If you possess food, you will automatically consume it when you are about to become hungry. Hungry: If you do not have food to eat, your character will become hungry, and you will gradually lose health over time. You can use an item, cast a spell, or sleep at an inn to reverse this state. Poison: Until the poison is removed, you will gradually lose health over time. Danger: Your character is dangerously low on health and close to dying. Normal: Your character is safe, with no abnormality. You can also see your characters condition, how much money you possess, the weight you can carry and your current load. Note that while it shows stats like your attack and defense power, any effects from magic spells are not displayed. It will bring up a list of your character's attributes (which are all explained in Gameplay). ![]() Know Self (Status) Use this command to check the state of your character. You can throw away one instance of an item, or every instance of that item in your possession. Lastly, it can be used to throw away an item in your inventory, in order to lighten how much you carry. Other items can also be equipped in a similar fashion. Second, you can use it to equip (and then subsequently unequip) a piece of armor or a weapon. First, select it to use a consumable item such as a potion or a ration of food. Use Item This command serves a couple of purposes. Upon casting it, your MP is reduced accordingly. You must have enough MP available to cast the spell. Use Magic Select this command when you want to cast one of the spells you have learned. On the Genesis/Mega Drive, this action is performed with the button, and it can be used to dodge enemy projectiles as well. Often times, you may hear a chime when you walk over a space that contains a useful item, so listen closely. It can be used to discover items at your feet, or to open a treasure chest. Look Here Use this command when you want to examine something in the location where you are standing. On consoles, it is one of the action buttons. On many computers, this is done with Return. In order to execute more action than simply moving around an attacking, you must bring up the menu window. It is important to observe a new monster when you first encounter it, and determine if it's good or evil. Killing good monsters quickly decreases your Mind Force. Good monsters do not attack you unless you attack them first. Killing evil monsters increases your Mind Force stat. ![]() Evil monsters will attack you on sight weather you have attacked them or not. One aspect of battle which is unusual, is the notion of "good" monsters and "evil" monsters. Understanding both your own reach and your enemy's is essential for survival. The same is true for monsters and their attacks. Each melee weapon has a different reach, and each missile weapon has a different range. In addition to melee weapons like clubs and swords, there are missile weapons like slings and bows. Weapons must make contact with an enemy in order to deal damage. This game requires players to press a button to attack, like the early games in the Legend of Zelda series. Early versions of Hydlide used the collision based combat similar to that of early Ys games. This version of Hydlide differs from its predecessors in that it employs a more active battle system.
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